• Easy to use. Assigned icons on scripts. Icons with Green colors are scripts for player, Red for enemies, Yellow are neutral scripts.
• Camera State Machine allows easily extend camera behaviour.
• UI Framework used in different Game Studios. No references between UI and main components due to Events System. UI Framework make different UI components independent between each other.
• The player can walk, run, crouch, jump, shoot, reload, aim and throw grenades. Great animations and blend trees give a full satisfaction while playing the game.
• Free hands mode.
• Scope system. Head Bob. Weapon Sway. Feel like you playing real AAA games with such effects while aiming.
• Bullet holes, bullet trails and surfaces reaction. It makes the game more realistic.
• Ammo and Health Pick Ups.
• Weapon Recoil system.
• Inventory System, Weapon Pick Up/Drop system.
• Weapon change system.
• Different decals on different surfaces.
• Different step sounds on different surfaces.
• Hit markers.
• Radar system.
• Vehicle system. The pack contains a ready-to-use car, but you can easily add some new ones.
• Ready to use AI (enemies) that can patrol, track the player and shoot him (using NavMesh).
• Enemy Creator Tool. Video Setup
• Enemy Waypoints System.
• Enemy Health Bar.
• Zombie that can hear, patrol and attack.
• Zombie Creator Tool. Video Setup
• Input System. By default, you have Desktop and Mobile Input Controller, but you can very easy extend them.
• Mobile Input System is revolutionary. When you play on mobile, you do not feel any discomfort, it is very convenient to play. It also contains manual and auto shoot.
• UI, Manager and Event systems.
• Save Load system .
• Ragdoll.
• Helicopter waypoints. Makes your game more exciting.
🔸Input system
🔸Complete UI management
🔸Record & replay, lighting, multiple camera modes, various behavior modes, customization, damage system, and more...
🔸Save, load, restore the vehicles
🔸Customization system that includes paints, upgrades, modification, spoilers, sirens
🔸Ability to use in a very wide range. Can be used on a toy car, or even truck with trailer
🔸Optimized damage features
🔸Configurable ground physics
🔸Customizable behaviors such as simulator, drift, race, arcade, etc...
🔸Stability systems to keep the vehicle under control
- Player controller (Walk, Crouch, Breaks legs)
- Simple XML Save System
- Items Pickup
- Functional Doors and Drawers
- Keys system (open locked doors)
- Enemy AI (Patrol, Attract, Hear Sounds)
- Hide system (Bed, Chest)
- Mobile control
- House modular set (Including furniture)
- Slide puzzle
- Fake Floor (Player fall damage)